Electric Slippers
A legacy mobility item that turned sliding into an evasive damage window with temporary fire-rate pressure.
How to read this item
Electric Slippers was a legacy movement-pressure item for players who understood how to fight on slide timings. While sliding, it let you evade bullets, accelerate your fire rate, and pulse damage around you, turning repositioning into a real combat action instead of pure travel. It fit heroes who could already weave slides into close-range pressure and wanted that movement layer to carry actual threat.
Description
Electric Slippers was a legacy movement-pressure item for players who understood how to fight on slide timings. While sliding, it let you evade bullets, accelerate your fire rate, and pulse damage around you, turning repositioning into a real combat action instead of pure travel. It fit heroes who could already weave slides into close-range pressure and wanted that movement layer to carry actual threat.
Legacy Status
Legacy item entry preserved for historical movement-tech builds and old patch references.
Use cases
- Use it on heroes that naturally fight while weaving slides into close-range pressure.
- It is strongest when you can turn repositioning into sustained contact instead of escape only.
- Take advantage of the per-target cooldown by gliding through clustered skirmishes rather than single isolated pokes.
Decision Guide
Best Users
- This item is best on heroes that can repeatedly convert its core stat pattern instead of only admiring the tooltip.
- It is usually strongest on heroes responsible for front contact, sustain, survival, or reliable access.
- Because it leans passive, it fits builds that want power spread across the whole exchange rather than one button timing.
Timing Window
- T3 pricing makes this more of a midgame bridge item, so do not force it outside the timing it is meant to serve.
- It works best as a bridge purchase once you already have a basic combat shell and want the next rhythm jump.
- As a legacy entry, read it primarily as historical build context rather than an active live-patch recommendation.
When Not To Force It
- If your real problem is damage conversion rather than survival or access, pure Vitality spending can slow the game plan down.
- If the game demands an immediate swing button, a mostly passive purchase can feel too slow.
- Legacy entries are useful for old patch context and archival builds, but should not override live-patch decision making.
Data panel
Passive stats
- Stamina
- +2
- Slide Distance
- +80%
- Damage
- 100
- Evasion While Sliding
- 60
- Fire Rate While Sliding
- 60%
- Radius
- 12m
- Max Frequency
- 0.3s
Active stats
- Effect
- While sliding, evade bullets, gain fire rate, and deal damage to enemies around you
- Cooldown Rule
- Cooldown is tracked per target
Patch history
Quick labels
Same-category items
Alternatives
Bullet Resilience
If the current item's payoff condition is hard to satisfy, this is often the steadier option in the same category.
Counterspell
If the current item's payoff condition is hard to satisfy, this is often the steadier option in the same category.
Debuff Remover
Choose it when you want power concentrated into an active timing rather than spread across passive uptime.