weapon
Opening Rounds
Weapon items push gun damage, dueling pressure, and finishing power.
How to read this item
Weapon items push gun damage, dueling pressure, and finishing power.
Use cases
- Weapon items push gun damage, dueling pressure, and finishing power.
- It sits in the 1600-cost tier, so it should be read in relation to timing windows rather than raw stats alone.
- This item leans more on passive value and usually fills a stable combat need.