weapon
Close Quarters
A cheap aggression item for heroes that want to win short-range trades early.
How to read this item
Weapon items push gun damage, dueling pressure, and finishing power.
Use cases
- Buy when your hero naturally fights inside threat range.
- Best when lane skirmishes are frequent and you can force close space.
- Falls off if you cannot reliably stay connected to targets.
Patch history
No item-specific patch note is tracked yet, but the latest patch hub is still the best checkpoint.