Billy Build & Ability Order
A burst-heavy brawler who wants quick access to close range and enough momentum to flatten targets before they can disengage.
Billy is a close-range brawler who wants to force messy contact, build rage through repeated fights, and cash out once the enemy can no longer disengage cleanly.
Billy AI Quick Summary
Billy is a Brawler hero in Deadlock (Difficulty 3/5). Billy is a close-range brawler who wants to force messy contact, build rage through repeated fights, and cash out once the enemy can no longer disengage cleanly. In live patch 07-01-2026: There is no dedicated patch note for this hero right now, but the identity is clear enough to reward focused practice once you understand the patch.
Billy quick answer
Start with the three answers most hero searches need: whether to practice this hero, what the guide covers, and which build section to read first.
Quick answer
Use Billy's page to connect early pressure with the item route that keeps damage relevant later.
Guide focus
lane pressure, weapon timing, ability order, and durable damage item choices
Build first
Start with the opening buys item phase, then continue into ability order and counter routes.
Decision Summary
Read these four judgments first, then decide whether to go deeper into builds, matchups, or patch context.
Who Should Pick This Now
Better once you already understand the patch and want to refine entry timing and trade discipline.
Read This First
There is no dedicated patch note for this hero right now, but the identity is clear enough to reward focused practice once you understand the patch.
How To Read The Build
The page has a structured route already, so you can read it phase by phase and convert it directly into live builds.
Best Next Click
Begin with the combat snapshot and recommended items, then use the patch page to complete the live-environment picture.
Current Environment Status
Read this hero inside the current patch and recent community conversation before deciding why it deserves practice now or why it belongs on watch.
Environment read
Billy is best read right now as a frontline engage sample first, then as a hero-specific execution problem.
Recent discussion heat
The usual discussion here is about steadier wins, engage margin, and whether this hero can reliably absorb first contact.
Suggested action
Confirm whether this hero can reliably absorb first contact and start the rhythm before treating it as a stable frontline anchor.
Billy builds, items, and counters
These routes connect the hero guide to builds, counter items, and the wider tool set.
Billy Deadlock builds
Compare phase routes, core items, and nearby hero build paths in the full build library.
Billy build planner
Open this hero in Build Planner to tune around burst, survival, chase, or team utility.
Billy counter builds
Narrow counter items against burst, frontline pressure, catch, or utility-heavy enemies.
Core item index
Review recommended items, same-category swaps, and patch context before locking the route.
Billy guide focus
Built around common billy deadlock build lookups, this section connects the hero overview, build route, ability order, core items, and counter paths in one reading flow.
What this page covers
lane pressure, weapon timing, ability order, and durable damage item choices
When this helps
Use Billy's page to connect early pressure with the item route that keeps damage relevant later.
Open full builds
Move into the build library to compare phase routes and replacement items.
Battle Profile
Read Billy first through its frontline engage identity, then use the rest of the page to refine the execution details.
Primary win condition
Billy wins most naturally through frontline engage, turning its Brawler role into real contact advantage.
Best fight shape
This hero wants to be the first body in, using health and reach to drag the fight into a familiar short-range brawl. Mobility is more measured, so entry and exit routes matter a lot more. The body is lighter, so positioning and timing matter more than trying to stand in front and absorb everything.
Main risk
The most common failure mode is simply fighting in the wrong distance band for the hero.
Quick Read
- Mobility is more measured, so entry pathing and positioning cost matter more.
- Base durability is lighter, so the hero depends more on timing, angle, or reset tools.
- Ammo is tighter, so the hero benefits more from selective, high-value windows.
Stats
- Health
- 680
- Move Speed
- 6.8
- Ammo
- 8
- Dps
- 74
Abilities
1 Biquette Bashdown
Crash forward with heavy close-range force and start the kind of brawl Billy wants before enemies can get comfortable.
2 Rising Ram
Launch an explosive upward engage that helps Billy keep contact and disrupt enemies trying to reposition out of melee.
3 Tantrum
Build up an enraged combat state that rewards Billy for staying active in repeated close-range exchanges.
4 Rodeo
Commit to a chaotic finishing sequence that turns Billy's momentum into a hard-to-ignore all-in threat.
Berserker Bruiser Build
Berserker Bruiser Build is a Brawler setup for Billy. The main spike runs through Boundless Spirit and Phantom Strike. Late slots close the build with Arctic Blast and Debuff Reducer.
Opening buys
Open with Melee Lifesteal and Extra Health to establish lane tempo and your first reliable contact pattern.
Core spike
Boundless Spirit and Phantom Strike define the first real power spike and should shape how Billy wants to fight.
Late upgrades
Round the build out with Arctic Blast and Debuff Reducer once the game shifts into full fights and finishing power matters more.
Flex slots
Swap toward Unstoppable or Leech when the matchup demands extra protection, utility, or situational answers.
Tactical Guide
Lane Plan
- Best in offlane or jungle. Billy wants close-range lane control through base damage, brute-force trading, and sustain between fights. He is strongest when the opponent is forced to respect his brawl range instead of comfortably farming at distance.
Midgame Plan
- Melee Lifesteal plus Boundless Spirit gives Billy the midgame brawling profile he wants. Once ultimate is available, he can force scrappy fights and get stronger the longer he keeps contact. If you cannot build rage cleanly, though, you should avoid blind overcommitment.
Teamfight Role
- Billy should usually wait until ultimate is ready before fully committing to a real teamfight. In berserk windows he wants to crash into the enemy formation, keep hitting through return pressure, and abuse sustain to stay dangerous while targeting fragile backline heroes.
Common Mistakes
- Forcing a major fight without ultimate makes Billy much easier to outtrade and burst.
- If enemies kite you long enough that rage never builds, your threat drops sharply.
- Diving too deep without a real exit plan still gets Billy controlled and deleted.
Patch Note For This Version
There is no hero-specific note for the current patch yet, but the latest patch still explains the overall rhythm.
Where This Hero Excels
- Very strong when fights stay inside his preferred brawl range.
- Can snowball repeated skirmishes once his momentum is established.
- Threatens backline targets if he reaches them with his full kit.
What To Practice This Patch
- The current anchor is still patch 07-01-2026, so use the broader patch rhythm to place this hero in context.
- The hero already has a structured build path, which makes phase-by-phase practice more straightforward.
- Execution asks for more precision, so stabilize entry timing and resource trades before forcing high-risk lines.
Overview
Billy is a playable hero in Deadlock.
Strong Against
Weak Against
Key Watchouts
- Gets much weaker if opponents can kite him before he commits.
- Depends heavily on rage or ultimate timing to feel threatening.
- Can be punished hard if he enters without a real exit plan.
Recommended Pairings
Ivy
Ivy can launch Billy into the exact backline angle where his brawl threat matters most.
Shiv
Billy soaks attention and chaos while Shiv follows through on low-health targets.
Mo & Krill
Mo & Krill provide the lockdown Billy needs to stay on targets and keep swinging.
Skill order
Prioritize Tantrum first, Biquette Bashdown second, and Rising Ram third, taking Rodeo whenever it becomes available. The opener row shows a practical first-allocation path: Tantrum -> Biquette Bashdown -> Tantrum -> Rising Ram -> Tantrum -> Rodeo.
Priority
Combo order
Billy 1-20 Skill Order Planner
Click level steps below to inspect skill unlock progression or switch build variants.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 Biquette Bashdown | 1 | 3 | 5 | 7 | 16 | 20 | ||||||||||||||
| 2 Rising Ram | 2 | 8 | 9 | 10 | 17 | |||||||||||||||
| 3 Tantrum | 4 | 12 | 13 | 14 | 18 | |||||||||||||||
| 4 Rodeo | 6 | 11 | 15 | 19 |
Patch Context
This page is the site's freshness anchor for the current version.