Mo & Krill Build & Ability Order
A brawler version of Mo & Krill that prefers direct contact, messy initiations, and stubborn pressure around the front line.
Mo & Krill are a duo-style engage tank: they want to start fights from unexpected angles, isolate one target, and force the enemy team into a clean collapse window.
Mo & Krill AI Quick Summary
Mo & Krill is a Brawler hero in Deadlock (Difficulty 3/5). Mo & Krill are a duo-style engage tank: they want to start fights from unexpected angles, isolate one target, and force the enemy team into a clean collapse window. In live patch 07-01-2026: There is no dedicated patch note for this hero right now, but the identity is clear enough to reward focused practice once you understand the patch.
Mo & Krill quick answer
Start with the three answers most hero searches need: whether to practice this hero, what the guide covers, and which build section to read first.
Quick answer
Read whether Mo & Krill should start fights, absorb pressure, or hold tools for a second engage.
Guide focus
frontline engage, Burrow entry, brawl durability, and counter-pressure reads
Build first
Start with the opening buys item phase, then continue into ability order and counter routes.
Decision Summary
Read these four judgments first, then decide whether to go deeper into builds, matchups, or patch context.
Who Should Pick This Now
Better once you already understand the patch and want to refine entry timing and trade discipline.
Read This First
There is no dedicated patch note for this hero right now, but the identity is clear enough to reward focused practice once you understand the patch.
How To Read The Build
The page has a structured route already, so you can read it phase by phase and convert it directly into live builds.
Best Next Click
Begin with the combat snapshot and recommended items, then use the patch page to complete the live-environment picture.
Current Environment Status
Read this hero inside the current patch and recent community conversation before deciding why it deserves practice now or why it belongs on watch.
Environment read
Mo & Krill is best read right now as a frontline engage sample first, then as a hero-specific execution problem.
Recent discussion heat
The usual discussion here is about steadier wins, engage margin, and whether this hero can reliably absorb first contact.
Suggested action
Confirm whether this hero can reliably absorb first contact and start the rhythm before treating it as a stable frontline anchor.
Mo & Krill builds, items, and counters
These routes connect the hero guide to builds, counter items, and the wider tool set.
Mo & Krill Deadlock builds
Compare phase routes, core items, and nearby hero build paths in the full build library.
Mo & Krill build planner
Open this hero in Build Planner to tune around burst, survival, chase, or team utility.
Mo & Krill counter builds
Narrow counter items against burst, frontline pressure, catch, or utility-heavy enemies.
Core item index
Review recommended items, same-category swaps, and patch context before locking the route.
Mo & Krill guide focus
Built around common mo and krill deadlock build lookups, this section connects the hero overview, build route, ability order, core items, and counter paths in one reading flow.
What this page covers
frontline engage, Burrow entry, brawl durability, and counter-pressure reads
When this helps
Read whether Mo & Krill should start fights, absorb pressure, or hold tools for a second engage.
Open full builds
Move into the build library to compare phase routes and replacement items.
Battle Profile
Read Mo & Krill first through its frontline engage identity, then use the rest of the page to refine the execution details.
Primary win condition
Mo & Krill wins most naturally through frontline engage, turning its Brawler role into real contact advantage.
Best fight shape
This hero wants to be the first body in, using health and reach to drag the fight into a familiar short-range brawl. Mobility is more measured, so entry and exit routes matter a lot more. Base health is high enough to let you contest a forward exchange, but it is still a trading resource, not a license to soak everything.
Main risk
The most common failure mode is simply fighting in the wrong distance band for the hero.
Quick Read
- Mobility is more measured, so entry pathing and positioning cost matter more.
- Base health is solid, so the hero can usually contest a more forward contact layer.
- Ammo is tighter, so the hero benefits more from selective, high-value windows.
Stats
- Health
- 750
- Move Speed
- 5.5
- Ammo
- 8
- Dps
- 60
Abilities
1 Yellow Canary
Start a brawl with a fast disruptive tool that helps Mo & Krill get into contact before enemies can kite away.
2 Scorn
Swing through nearby enemies with bruising close-range pressure that rewards staying on top of your target.
3 Burrow
Dive underground to approach from awkward angles, dodge return fire, and threaten a sudden re-entry.
4 Tectonic Shift
Rip the fight apart with a large disruptive engage that drags attention onto Mo & Krill and opens space for allies.
Burrow Gank Tank Build
Burrow Gank Tank Build is a Brawler setup for Mo & Krill. The main spike runs through Colossus and Phantom Strike. Late slots close the build with Arctic Blast and Debuff Reducer.
Opening buys
Open with Melee Lifesteal and Extra Health to establish lane tempo and your first reliable contact pattern.
Core spike
Colossus and Phantom Strike define the first real power spike and should shape how Mo & Krill wants to fight.
Late upgrades
Round the build out with Arctic Blast and Debuff Reducer once the game shifts into full fights and finishing power matters more.
Flex slots
Swap toward Heroic Aura or Boundless Spirit when the matchup demands extra protection, utility, or situational answers.
Tactical Guide
Lane Plan
- Best in jungle or offlane. Mo & Krill are built around sudden pathing, single-target isolation, and early roam pressure. They do not need pretty lane trades if enemies are always one step away from getting dragged into a bad fight.
Midgame Plan
- Melee Lifesteal plus Colossus gives Mo & Krill the durability to survive after hard commitments. Midgame is about using burrow routes to appear unexpectedly, isolate a target with Devour, and let your team collapse before the enemy can reset the numbers.
Teamfight Role
- In larger fights, Mo & Krill want a burrow line that reaches the backline or punishes an exposed core. Devour should remove the target that actually matters, not just the first one in range. Once that cooldown is spent, though, your threat falls off and you have to respect the downtime.
Common Mistakes
- Devour has enough downtime that one bad use can flatten your impact for the next stretch of the fight.
- Hard control can still punish you during burrow setup if the route is too obvious.
- Mo & Krill need teammates ready to convert the catch instead of arriving late.
Patch Note For This Version
There is no hero-specific note for the current patch yet, but the latest patch still explains the overall rhythm.
Where This Hero Excels
- Very strong at roaming pickoffs and starting fights on their own terms.
- Can forcibly isolate a key target and prevent easy escape.
- Durable enough to absorb a full first round of contact.
What To Practice This Patch
- The current anchor is still patch 07-01-2026, so use the broader patch rhythm to place this hero in context.
- The hero already has a structured build path, which makes phase-by-phase practice more straightforward.
- Execution asks for more precision, so stabilize entry timing and resource trades before forcing high-risk lines.
Overview
Mo & Krill is a playable hero in Deadlock.
Strong Against
Weak Against
Key Watchouts
- Long cooldowns mean they are much weaker during gaps between engagements.
- Their entry path can be interrupted by hard crowd control.
- They rely on teammates to turn the catch into a kill quickly.
Recommended Pairings
Billy
Billy loves the guaranteed contact Mo & Krill create with a locked target.
Haze
Haze can instantly punish the isolated target Mo & Krill drag into danger.
Lash
Both heroes excel at chaotic rotation pressure and make the map feel unsafe together.
Skill order
Prioritize Burrow first, Yellow Canary second, and Scorn third, taking Tectonic Shift whenever it becomes available. The opener row shows a practical first-allocation path: Burrow -> Scorn -> Burrow -> Yellow Canary -> Burrow -> Tectonic Shift.
Priority
Combo order
Mo & Krill 1-20 Skill Order Planner
Click level steps below to inspect skill unlock progression or switch build variants.
| Ability | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 Yellow Canary | 1 | 3 | 5 | 7 | 16 | 20 | ||||||||||||||
| 2 Scorn | 2 | 8 | 9 | 10 | 17 | |||||||||||||||
| 3 Burrow | 4 | 12 | 13 | 14 | 18 | |||||||||||||||
| 4 Tectonic Shift | 6 | 11 | 15 | 19 |
Patch Context
This page is the site's freshness anchor for the current version.