Abrams
Abrams is a Tank / Brawler hero in DeadlockDB.
Abrams is easiest to understand as a front-contact hero: he wants to take space, force uncomfortable proximity, and make every fight happen on his terms.
Overview
Abrams is a playable hero in Deadlock.
Quick Read
- Mobility is more measured, so entry pathing and positioning cost matter more.
- Base health is solid, so the hero can usually contest a more forward contact layer.
- Ammo is tighter, so the hero benefits more from selective, high-value windows.
Stats
- Health
- 720
- Health Growth
- 49
- Move Speed
- 6.5
- Sprint Speed
- 2
- Ammo
- 9
- Dps
- 51
- Bullet Damage
- 3.7+0.14
Abilities
1 Siphon Life
Siphon Life is one of Abrams's core tools. A fuller English skill description is still being added.
2 Shoulder Charge
Shoulder Charge is one of Abrams's core tools. A fuller English skill description is still being added.
3 Infernal Resilience
Infernal Resilience is one of Abrams's core tools. A fuller English skill description is still being added.
4 Seismic Impact
Seismic Impact is one of Abrams's core tools. A fuller English skill description is still being added.
Abrams Build Plan
This phased build comes from the project's structured supplement data.
Opening buys
Use these early buys to stabilize lane, travel, and first-contact tempo.
Core spike
These purchases form the main identity spike for the hero.
Late upgrades
These are the stronger late-game upgrades once the match slows into full builds.
Flex slots
Swap these in based on enemy control, burst, or frontline pressure.
Where This Hero Wins
- Very forgiving when the team needs someone to stand in the first layer of pressure.
- Punishes teams that lack clean disengage or reliable anti-dive control.
- Gets more value the longer fights stay compact and chaotic.
Strong Against
Weak Against
What To Watch Out For
- Struggles if he is kited before reaching real contact.
- Needs pathing discipline against heroes that punish telegraphed entries.
- Can feel weaker than his health bar suggests if the fight starts too far away.
Skill order
This priority and opener sequence come from the project's structured supplement data.
Priority
Combo order
Patch Context
This page is the site's freshness anchor for the current version.