Stalker
A legacy close-range weapon item that opened wounds, applied spirit damage over time, and revealed targets through walls.
How to read this item
Stalker was a legacy chase-and-stick weapon item for close-range gun heroes. Landing weapon damage inside its close-range threshold opened a wound, then converted that contact into a package of value: bonus move speed for you, spirit damage over time on the target, reduced bullet resistance, and wall reveal. It rewarded heroes that could stay glued to one victim and turn a small angle win into a full hunt.
Description
Stalker was a legacy chase-and-stick weapon item for close-range gun heroes. Landing weapon damage inside its close-range threshold opened a wound, then converted that contact into a package of value: bonus move speed for you, spirit damage over time on the target, reduced bullet resistance, and wall reveal. It rewarded heroes that could stay glued to one victim and turn a small angle win into a full hunt.
Legacy Status
Legacy item entry preserved for historical chase builds and patch-note compatibility.
Use cases
- Use it on heroes that naturally fight inside short weapon range.
- It is strongest when your team can continue chasing revealed targets through cover.
- Buy it when turning one close-range tag into a full commit matters more than pure DPS.
Decision Guide
Best Users
- This item is best on heroes that can repeatedly convert its core stat pattern instead of only admiring the tooltip.
- It is usually strongest on heroes that win through gun rhythm, sustained fire, or repeated high-quality shots.
- Because it leans passive, it fits builds that want power spread across the whole exchange rather than one button timing.
Timing Window
- T2 pricing makes this more of a early-to-mid tempo piece, so do not force it outside the timing it is meant to serve.
- Buy it early when it immediately fixes lane trading, sustain, or first-pressure problems.
- As a legacy entry, read it primarily as historical build context rather than an active live-patch recommendation.
When Not To Force It
- If you cannot hold firing uptime in this lobby, even a good weapon purchase can underperform badly.
- If the game demands an immediate swing button, a mostly passive purchase can feel too slow.
- Legacy entries are useful for old patch context and archival builds, but should not override live-patch decision making.
Data panel
Passive stats
- Bonus Health
- 50
- Close Range
- 8m
- Cooldown
- 6s
- Debuff Duration
- 5s
- Footstep Sound Distance
- -50%
Active stats
- Effect
- Close-range weapon damage opens a wound and grants bonus move speed
- Target Effects
- Spirit DOT, reduced bullet resist, and wall reveal
- Duration
- 5s
Patch history
Quick labels
Same-category items
Alternatives
Active Reload
If the current item's payoff condition is hard to satisfy, this is often the steadier option in the same category.
Backstabber
If the current item's payoff condition is hard to satisfy, this is often the steadier option in the same category.
Fleetfoot
Choose it when you want power concentrated into an active timing rather than spread across passive uptime.